Town: Wæm Nèszip Rewgæ

Wæm Nèszip Rewgæ

Wæm Nèszip Rewgæ
Example Constructi architecture.
StateFederation of Alveria
ProvenceYăvajĭkǐkh District
Sub ProvenceMakhemukhumu Zone
RegionSoco-lêkê Brush
Founded1324
Community LeaderAdministrator Crocodes Èqthênka
Area5 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation6244 m (20485 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population1353
Population Density270 people per km2 (676 people per mi2)
Town AuraWild Magic
Naming
Native nameWæm Nèszip Rewgæ
Pronunciation/ˈnɤszip/ /ˈrewgæ/
Direct Translation[probable] [human]
Translation[Not Yet Translated]

Wæm Nèszip Rewgæ (/ˈnɤszip/ /ˈrewgæ/ [probable] [human]) is a subtropical Town located in Makhemukhumu Zone, Yăvajĭkǐkh District, within the Federation of Alveria.

The name Wæm Nèszip Rewgæ is derived from the Constructi language, as Wæm Nèszip Rewgæ was founded by Ok-33v 'Moonracer' Glênmêv, who was culturaly Constructi.

Climate

Wæm Nèszip Rewgæ has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Wæm Nèszip Rewgæ receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Nèszip Rewgæ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6244 m (20485 ft) above sea level.

Overview

Wæm Nèszip Rewgæ was founded durring the early 14th century in spring of the year 1324, by Ok-33v 'Moonracer' Glênmêv. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ok-33v 'Moonracer' Glênmêv.

Wæm Nèszip Rewgæ was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Wæm Nèszip Rewgæ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Nèszip Rewgæ is is constructed arround a series of broad worn bedrock mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The bare minimum defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Wæm Nèszip Rewgæ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Wæm Nèszip Rewgæ’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Wæm Nèszip Rewgæ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Nèszip Rewgæ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Nèszip Rewgæ's parks.

Wæm Nèszip Rewgæ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Nèszip Rewgæ.

Wæm Nèszip Rewgæ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Nèszip Rewgæ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Nèszip Rewgæ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Nèszip Rewgæ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Nèszip Rewgæ's public wards, blessings, and other arcane systems.

Wæm Nèszip Rewgæ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Nèszip Rewgæ's grid is powered by an arcane means.

Wæm Nèszip Rewgæ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wæm Nèszip Rewgæ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Nèszip Rewgæ's natural decorations nor waterways.

Wæm Nèszip Rewgæ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Nèszip Rewgæ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Wæm Nèszip Rewgæ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Wæm Nèszip Rewgæ's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Wæm Nèszip Rewgæ sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Vukodlak near Wæm Nèszip Rewgæ are known to be almost tame, such that they can be put to domestic use.

Wæm Nèszip Rewgæ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Summoning energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5425 m2
    • Cattle and Similar Creatures: 338
    • Poultry: 4059
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 7
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

432 of Wæm Nèszip Rewgæ's population work within a Foundational Occupation.

840 of Wæm Nèszip Rewgæ's population do not work in a formal occupation, but do contribute to the local economy. 81 (6%) are noncontributers.

Points of Interest

Wæm Nèszip Rewgæ's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wæm Nèszip Rewgæ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Almost every community has some problem with bandits and highwaymen, but Wæm Nèszip Rewgæ is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with wealth for a year and a day. One of Wæm Nèszip Rewgæ's local festivals commemorates this miracle.

History